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Pixel Art
Pixel Art samples square cells, then maps their colors to a chosen palette. Center uses one exact source texel; Smoothed combines nine evenly spaced samples to reduce fine detail before quantization. Optional ordered dithering uses neighboring palette colors to suggest intermediate shades.
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Pixelate
Turns fine detail into a mosaic of solid color blocks.
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Posterize
Breaks smooth gradients into distinct bands of color.
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Mosaic
Rebuild the image from irregular cells of sampled color.
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Pixel Stretch
Extend a narrow image strip across a selected band.
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Palette Map
Map every source color to the closest of up to eight colors you choose, without adding a dither pattern. Place it after Pixel Art set to Original Colors, with matching cells, to get pixel art in your own palette.
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Pixel Sort
Along every row or column, Pixel Sort finds unbroken runs of cells inside the brightness window and sorts each run by brightness. Cells outside the window stay in place and end the run, so the streaks follow the shapes in your picture instead of covering it evenly.
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Pixel Outline
Pixel Outline samples a square grid and draws a line inside a cell wherever a neighboring cell differs enough in color or transparency. It keeps the sampled silhouette, rather than growing a border outside it.
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Pixel Tiles
Pixel Tiles fills equally sized cells with sampled image colors. Square, round, and diamond shapes reveal transparent space around each tile. Dark and bright tiles keep the same dimensions.
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Pixel Relief
Pixel Relief shades the edges of front-facing square cells. Highlights and shadows suggest raised tiles while the image stays in its original layout. The source colors remain the base of each cell.
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Pixel Scatter
Pixel Scatter releases square cells on seeded timing and sends them flying in one direction, or falling with Gravity, until they fade out and leave transparency behind. Each cell keeps its exact pixels, so the picture seems to shatter into its own blocks.
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